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ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use
ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use
ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use
ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use
ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use
ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use
ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use
Builds emotional intelligence through fun, expressive gameplay.
ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use
Item #: 149079201

ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home,

Item #: 149079201

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Builds emotional intelligence through fun, expressive gameplay.
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What Stands Out

Emotional Learning
Empowers children to identify and express emotions while playing, enhancing their emotional intelligence in an engaging and interactive way.
Versatile Use
Ideal for home, therapy sessions, and classrooms, making it a flexible resource for educators and parents to promote social emotional development.
Family Fun
Designed for 2-6 players, this card game encourages family bonding and cooperative play, helping kids learn emotional skills in a fun, social setting.

Product Details

Shop ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home, Therapy & Classroom Use online at a best price in The Bahamas. B0F4CBC72Y
Age Range DescriptionAges 6+
Brand NameThinkPsych
Included Components10 Bonus Cards, 22 Bonus Tokens, 56 Feelings Cards, Instructions
Unit Count1 Count
Model Year2025
Item Type NameCard Game
Model NameGo Fish – Faces & Feelings Card Game
UPC850051227150
Manufacturer Minimum Age (MONTHS)72
ManufacturerThinkPsych
Model NumberGF-FF-01
Manufacturer Part NumberGF-FF-01
Material TypeCardstock
Number of Players6
Container TypeBox
Other Special Features of the ProductPortable, Travel Sized
Number of Items1
LanguageEnglish
Customer Package TypeStandard Packaging
Estimated Playing Time10 minutes
Educational ObjectiveTeaches emotions through play
Operation Modemanual
ThemeEducational
ColorYellow, Green, Blue
Product StyleEducational Card Game
GrenreEducational, Memory
Item Dimensions L x W4"L x 3"W (10.2 cm)
Item Weight5.28 ounces (149.69 grams)
Size3 inches x 4 inches x 1.5 inches (7.6 x 10.2 x 3.8 cm)
Item Display Dimensions3 x 1.5 x 4 inches (7.6 x 3.8 x 10.2 cm)
Item Dimensions4 x 3 x 1.5 inches (10.2 x 7.6 x 3.8 cm)

What's in the box

56 Feelings Cards

10 Bonus Cards

22 Bonus Tokens

Instructions

Who Should Buy?

Suitable For
  • Therapists and Counselors

    Ideal for professionals facilitating emotional learning in therapy sessions with children to enhance understanding of feelings.

  • Parents at Home

    Great for parents to engage their children in emotional discussions and teach feelings in a fun, interactive way.

  • Classroom Settings

    Perfect for teachers to incorporate social-emotional learning into the curriculum while promoting teamwork and communication.

Not Suitable For
  • Younger Children

    Not suitable for kids under six who may struggle with understanding emotional concepts or game mechanics.

Product Description

Have any Query? Chat with us

Customer Questions & Answers

  • Question: What is the ThinkPsych Go Fish Faces & Feelings Card Game?

    Answer: The ThinkPsych Go Fish Faces & Feelings Card Game is a creative educational tool designed to teach children aged 6 and above about emotions. By incorporating familiar 'Go Fish' gameplay, children can learn to identify and express feelings while having fun. The game can be played with 2 to 6 players, making it ideal for home, therapy, or classroom settings. Not only does it help improve emotional intelligence, but it also enhances communication skills and social dynamics among children.
  • Question: How does the game teach emotions?

    Answer: The game uses illustrated cards featuring various facial expressions and feelings. Players match cards based on emotions, which encourages discussions about feelings and helps children recognize emotional cues in themselves and others. This engaging approach allows kids to connect learning with play, making the process of understanding emotions more enjoyable and impactful. Scenarios where kids can express their own experiences related to the emotions on the cards further enrich learning.
  • Question: What age group is this game suitable for?

    Answer: The ThinkPsych Go Fish game is designed for children aged 6 and above. However, older children and even adults can also benefit from the game's focus on emotional learning and social skills. It's a versatile tool that can be adjusted for younger kids by simplifying instructions or playing with fewer cards. This adaptability makes it ideal for bridging gaps in emotional understanding across various age groups, enhancing social interactions in a fun atmosphere.
  • Question: Can this game be used in therapy sessions?

    Answer: Yes, the ThinkPsych Go Fish game is a valuable resource for therapists working with children. It provides a structured yet playful way to explore emotions, making it easier for children to open up about their feelings. Therapists can use the game to reinforce therapeutic goals, such as emotional expression, recognition of feelings, and social interactions. The versatility in therapeutic settings allows for individual or group sessions, promoting a collaborative atmosphere for emotional exploration.
  • Question: How many players can participate in the game?

    Answer: The game accommodates between 2 to 6 players, making it perfect for small groups. This player range fosters social interaction and teamwork, encouraging children to engage with their peers in a cooperative setting. It can be utilized in family game nights, classrooms, or therapy groups, promoting valuable social connections while discussing emotions. The ability to involve multiple players also enhances communication skills, as children learn to articulate their thoughts and feelings during gameplay.
  • Question: Is the card quality durable for repeated play?

    Answer: Yes, the ThinkPsych Go Fish cards are made from durable materials designed to withstand repeated use. This resilience is especially important in settings like classrooms and therapy, where the cards may be handled frequently. The high-quality printing and sturdy design ensure the game remains in excellent condition, providing an engaging experience over time. Such durability makes it an ideal investment for educators and parents seeking lasting educational resources for emotional learning.
  • Question: What skills do children develop while playing this game?

    Answer: Playing the ThinkPsych Go Fish game helps children develop several key skills, including emotional intelligence, communication, and social interaction. As kids engage in identifying and matching feelings, they also enhance their vocabulary related to emotions. Furthermore, the gameplay encourages turn-taking and listening skills, essential for cooperative play. These skills are crucial for children's overall social development and can benefit future interactions both in and out of academic environments.
  • Question: Is there a digital version of the game available?

    Answer: Currently, the ThinkPsych Go Fish Faces & Feelings game is primarily a physical card game designed for hands-on interaction. This format promotes interpersonal communication and emotional engagement, two aspects that may be diluted in a digital version. While some educational games have online versions, the tactile experience of handling cards and interacting directly with peers is a key element of this particular game. It utilizes the benefits of physical play to foster deeper emotional understanding.
  • Question: What are some themes or emotions covered in the game?

    Answer: The game covers a broad range of emotions, including happiness, sadness, anger, fear, excitement, and more. Each card features illustrations that depict various facial expressions associated with these emotions. This rich variety helps children recognize not only their feelings but also the feelings of others, aiding in empathetic understanding. By discussing these emotions during gameplay, children become more fluent in emotional vocabulary, enhancing their social interactions and capacity to empathize with their peers.
  • Question: Where can I buy the ThinkPsych Go Fish game in The Bahamas?

    Answer: You can purchase the ThinkPsych Go Fish Faces & Feelings Card Game from Ubuy, a reliable online shopping platform that offers a wide array of educational and fun toys for children. Ubuy provides an easier way to explore and buy this game, ensuring you have access to the product without hassle. Additionally, you can benefit from Ubuy's smooth shopping experience and fast service, making it a convenient choice for acquiring this valuable educational tool for children's emotional development.

ThinkPsych Dedicated Deck Card Games GF-FF-01 Editorial Review

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The ThinkPsych Go Fish Faces & Feelings Card Game is garnering positive feedback for its innovative approach to teaching emotional intelligence through play. Designed for children ages 6 and up, it transforms the classic "Go Fish" game into a fun, interactive experience focused on identifying and expressing emotions. Players must act out the emotion they are trying to collect with cards featuring various facial expressions, making it an engaging way to learn about feelings in a low-pressure environment. Parents and educators alike praise the game for its ability to promote social-emotional learning, with many highlighting its effectiveness in helping children connect facial expressions to feelings. Reviewers noted that the game is suitable for both home and classroom contexts, making it a versatile tool for developing emotional awareness. The diverse range of emotions represented in the illustrations, along with the inclusion of iCons for younger or less verbal players, makes it accessible for a broader age group. However, some players mentioned a learning curve for understanding the various emotions and their respective expressions, indicating that patience is required at first. While it offers a plethora of engaging activities, there were mixed feelings about the card quality, with some noting it could be prone to wear and tear but still appreciated for its overall design. Overall, the ThinkPsych Go Fish Faces & Feelings Card Game is highly regarded for its thoughtful incorporation of emotional learning into a fun family activity, making it a valuable addition to any educational toolkit. **

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Pros

  • Engages children in understanding and expressing emotions.
  • Fun twist on a classic card game, making learning enjoyable.
  • Versatile for home and classroom settings.
  • Diverse list of emotions with clear illustrations.
  • Contains iCons for younger players or those who struggle with verbal expressions.

Cons

  • Initial learning curve may be challenging for some players.

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